Having that many MECs will make the mission much easier. With 7 MECs in the pool there will be an 88% chance to have at least 3 MECs. With this soldier pool there is a 97% chance to have at least 3 MECs on the squad, and 70% of the time there will be a 4/2 or 3/3 MEC/BIO split. Given the probabilities above, I think it is ideal to have a pool that consists of 8 MECs and 4 bio soldiers. Here are the probabilities for each outcome, given the initial ratio of MEC/BIO in the soldier pool. After crunching some numbers I found that you really want 8 MECs in the soldier pool to insure a high number make it onto the mission. In my most recent campaign I had 7 MECs ready to go, and 4 were selected to go on the mission, along with a Medic and a Scout a very lucky draw. It is definitely worth this expense, supposing you have the resources. The meld is the highest cost, and can be mitigated by dropping the restorative mist. After refunds, 5 sets of MEC gear cost: $1335, 115 elerium, 145 alloy, 270 meld. This means I need to build an additional 4-5 sets of gear, which consist of a MEC-1 suit, laser lance, scope, core armoring, and restorative mist. By March, I usually have at least 8 MEC soldiers but only 3 sets of MEC gear. Typically I will try to have 7-8 MECs for this mission. It is a good idea to know what soldier classes you intend to bring, and then buy extra gear to adequately suit all 12 soldiers in your soldier pool. Instead of choosing which soldiers will go on the mission, we pick 12 candidates that will be chosen at random.
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